So building in a cold biome with practically no growing season not enough animals to live on.
Rimworld sunlamp and roof.
A sun lamp will illuminate tiles within a five block radius at 100 and outside tiles at only 50 or less.
Roof collapses cause injuries to colonists and damage items.
A roof will collapse if the last supporting wall or rock is removed whether by mining deconstruction or destruction.
So the greenhouse is unroofed 1.
Just one little detail.
The spot where the sun lamp is sitting seems to be incapable of having a roof on it.
I think it can still function but it bugs me a little that my heaters are losing efficiency because of.
In rimworld plants know exactly where the sun is positioned at all times and will start resting once night falls stopping their growth even while indoors under a sunlamp.
If it s an overhead mountain collapsing colonists will be buried alive.
Drawing a remove roof zone will cause colonists to remove a.
Sun lamps automatically turn themselves off at night to save power while the plants are resting.
I thought that the main appeal of sunlamps was that you could grow plants continuously at all hours of the day because that s exactly what they do in real life.
No however build sunlamp hook it up to a minimum of 2 solar generators own grid not the main grid they have to work at 50 which they will do 90 of the time to power the light add a 3rd generator if you got a wonky weathered map wall sphere of influence in.
Gotta set up a greenhouse with a sun lamp right.
A hydroponics basin provides a highly fertile medium for growing food quickly.
Is it possible to make a glass house or maybe a glass roof for a temperate zone.
Bloody hell even by todays standard it s right out ridiculous.
Sun lamps provide artificial light to roofed growing zones greenhouses at high power expense 2 900 watts.